Recent work in low-latency, high-bandwidth communication systems has resulted in building user–level Network InControllers (NICs) and communication abstractions that support dir...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
We study large-scale service systems with multiple customer classes and many statistically identical servers. The following question is addressed: How many servers are required (s...
In this paper we present two type inference systems for detecting useless-code in higher-order typed functional programs. Type inference can be performed in an efficient and compl...
With processor speeds no longer doubling every 18-24 months owing to the exponential increase in power consumption and heat dissipation, modern HEC systems tend to rely lesser on ...
Pavan Balaji, Anthony Chan, William Gropp, Rajeev ...