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CGF
2005
156views more  CGF 2005»
15 years 6 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
JSAC
2010
166views more  JSAC 2010»
15 years 4 months ago
Phero-trail: a bio-inspired location service for mobile underwater sensor networks
A SEA Swarm (Sensor Equipped Aquatic Swarm) moves as a group with water current and enables 4D (space and time) monitoring of local underwater events such as contaminants and intr...
Luiz Filipe M. Vieira, Uichin Lee, Mario Gerla
CGF
2011
14 years 10 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
MOBIHOC
2012
ACM
13 years 9 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
DAC
2007
ACM
16 years 7 months ago
RQL: Global Placement via Relaxed Quadratic Spreading and Linearization
This paper describes a simple and effective quadratic placement algorithm called RQL. We show that a good quadratic placement, followed by local wirelength-driven spreading can pr...
Natarajan Viswanathan, Gi-Joon Nam, Charles J. Alp...