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NETGAMES
2004
ACM
16 years 8 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICS
2004
Tsinghua U.
16 years 7 days ago
Cluster prefetch: tolerating on-chip wire delays in clustered microarchitectures
The growing dominance of wire delays at future technology points renders a microprocessor communication-bound. Clustered microarchitectures allow most dependence chains to execute...
Rajeev Balasubramonian
SIGCOMM
2003
ACM
16 years 3 days ago
Forwarding in a content-based network
This paper presents an algorithm for content-based forwarding, an essential function in content-based networking. Unlike in traditional address-based unicast or multicast networks...
Antonio Carzaniga, Alexander L. Wolf
ISSS
2002
IEEE
141views Hardware» more  ISSS 2002»
15 years 11 months ago
An Accelerated Datapath Width Optimization Scheme for Area Reduction of Embedded Systems
Datapath width optimization is very effective for reducing the area of a custom-made embedded system. The trivial way of optimization is to iteratively customize, evaluate, and r...
Hiroto Yasuura, Yun Cao, Mohammad Mesbah Uddin
SIGMOD
2010
ACM
259views Database» more  SIGMOD 2010»
15 years 11 months ago
PODS: a new model and processing algorithms for uncertain data streams
Uncertain data streams, where data is incomplete, imprecise, and even misleading, have been observed in many environments. Feeding such data streams to existing stream systems pro...
Thanh T. L. Tran, Liping Peng, Boduo Li, Yanlei Di...