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ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
SPAA
2005
ACM
15 years 11 months ago
Randomization does not reduce the average delay in parallel packet switches
Switching cells in parallel is a common approach to build switches with very high external line rate and a large number of ports. A prime example is the parallel packet switch (in...
Hagit Attiya, David Hay
IMC
2004
ACM
15 years 11 months ago
Robust synchronization of software clocks across the internet
Accurate, reliable timestamping which is also convenient and inexpensive is needed in many important areas including real-time network applications and network measurement. Recent...
Darryl Veitch, Satish Babu Korada, Attila Pá...
IPSN
2004
Springer
15 years 11 months ago
Backcasting: adaptive sampling for sensor networks
Wireless sensor networks provide an attractive approach to spatially monitoring environments. Wireless technology makes these systems relatively flexible, but also places heavy d...
Rebecca Willett, Aline Martin, Robert Nowak
HICSS
2003
IEEE
98views Biometrics» more  HICSS 2003»
15 years 11 months ago
Effectiveness and Applicability of Internet-Based Training in the Corporation - Case of Egypt
Learning is the most indispensable activity in the current knowledge-based economy where firms, in order to compete and survive, must be constantly alert, capable of adapting to f...
Mohamed Ibrahim