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AAAI
2006
15 years 8 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham
APVIS
2004
15 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
CDES
2006
62views Hardware» more  CDES 2006»
15 years 8 months ago
On the Management of Object Interrelationships
Still one of the main problems in computing security is the scope malicious intruders can gain by introducing their own thread of control. To make this worse, coarse grained struc...
Martin Uhl, Werner Held
CDES
2006
101views Hardware» more  CDES 2006»
15 years 8 months ago
Hybrid Error-Detection Approach with No Detection Latency for High-Performance Microprocessors
- Error detection plays an important role in fault-tolerant computer systems. Two primary parameters concerned for error detection are the latency and coverage. In this paper, a ne...
Yung-Yuan Chen, Kuen-Long Leu, Li-Wen Lin
CSREASAM
2006
15 years 8 months ago
Using Aspects and Compilation Techniques to Dynamically Manage Applications
- The emergence of middleware solutions and new services even on small devices will need adapted distributed management solutions which address these specificities, both in terms o...
Bernard Kaddour, Joël Quinqueton
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