In 1928, George D. Birkhoff introduced the Aesthetic Measure, defined as the ratio between order and complexity, and, in 1965, Max Bense analyzed Birkhoff's measure from an i...
Imitation learning, also called learning by watching or programming by demonstration, has emerged as a means of accelerating many reinforcement learning tasks. Previous work has s...
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Transfer learning is the ability of an agent to apply knowledge learned in previous tasks to new problems or domains. We approach this problem by focusing on model formulation, i....
Agility, speed and flexibility in production networks are required in today's global competition in the flat world. The accuracy of order date delivery promises is a key elem...
Juhani Heilala, Jari Montonen, Arttu Salmela, Pasi...