Complexity is one of the most important problems facing microarchitects. It is exacerbated by the application of optimizations, by scaling to higher issue widths and, in general, ...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
As the field of human-computer interaction matures, the need for proven, dependable engineering processes for interface development becomes apparent. Our continuing work in develo...
Jason Chong Lee, Christa M. Chewar, D. Scott McCri...
The potential of knowledge-based technological support for work in the legal domain has become widely recognized in recent time. This paper argues for an approach that is meant to...