Imitation learning, also called learning by watching or programming by demonstration, has emerged as a means of accelerating many reinforcement learning tasks. Previous work has s...
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces learning to the problem of recoveri...
Brian Ziebart, Andrew L. Maas, J. Andrew Bagnell, ...
Many current heuristics for domain-independent planning, such as Bonet and Geffner's additive heuristic and Hoffmann and Nebel's FF heuristic, are based on delete relaxa...
The database usability experience has shown that visual query languages tend to be superior to textual languages in many aspects. By applying this principle in the context of ontol...