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AAAI
2007
15 years 9 months ago
Active Imitation Learning
Imitation learning, also called learning by watching or programming by demonstration, has emerged as a means of accelerating many reinforcement learning tasks. Previous work has s...
Aaron P. Shon, Deepak Verma, Rajesh P. N. Rao
AAAI
2007
15 years 9 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
AAAI
2008
15 years 9 months ago
Maximum Entropy Inverse Reinforcement Learning
Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces learning to the problem of recoveri...
Brian Ziebart, Andrew L. Maas, J. Andrew Bagnell, ...
AIPS
2008
15 years 9 months ago
Unifying the Causal Graph and Additive Heuristics
Many current heuristics for domain-independent planning, such as Bonet and Geffner's additive heuristic and Hoffmann and Nebel's FF heuristic, are based on delete relaxa...
Malte Helmert, Hector Geffner
DLOG
2007
15 years 9 months ago
OntoVQL: A Graphical Query Language for OWL Ontologies
The database usability experience has shown that visual query languages tend to be superior to textual languages in many aspects. By applying this principle in the context of ontol...
Amineh Fadhil, Volker Haarslev