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CIA
2007
Springer
16 years 7 days ago
A MultiAgent System for Physically Based Rendering Optimization
Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, th...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
182
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SCALESPACE
2001
Springer
15 years 10 months ago
A Multi-scale Feature Likelihood Map for Direct Evaluation of Object Hypotheses
This paper develops and investigates a new approach for evaluating feature based object hypotheses in a direct way. The idea is to compute a feature likelihood map (FLM), which is ...
Ivan Laptev, Tony Lindeberg
CGI
1998
IEEE
15 years 10 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
GRAPHICSINTERFACE
2004
15 years 7 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
TOG
2012
193views Communications» more  TOG 2012»
13 years 8 months ago
Position-correcting tools for 2D digital fabrication
Many kinds of digital fabrication are accomplished by precisely moving a tool along a digitally-specified path. This precise motion is typically accomplished fully automatically ...
Alec R. Rivers, Ilan E. Moyer, Frédo Durand