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MIDDLEWARE
2007
Springer
16 years 29 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MM
2005
ACM
179views Multimedia» more  MM 2005»
16 years 11 days ago
rStream: resilient peer-to-peer streaming with rateless codes
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
Chuan Wu, Baochun Li
210
Voted
HIPC
2005
Springer
16 years 10 days ago
Orthogonal Decision Trees for Resource-Constrained Physiological Data Stream Monitoring Using Mobile Devices
Several challenging new applications demand the ability to do data mining on resource constrained devices. One such application is that of monitoring physiological data streams ob...
Haimonti Dutta, Hillol Kargupta, Anupam Joshi
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
16 years 7 days ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
GECCO
2004
Springer
106views Optimization» more  GECCO 2004»
16 years 6 days ago
Evolving En-Route Caching Strategies for the Internet
Nowadays, large distributed databases are commonplace. Client applications increasingly rely on accessing objects from multiple remote hosts. The Internet itself is a huge network ...
Jürgen Branke, Pablo Funes, Frederik Thiele
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