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GRAPHICSINTERFACE
2008
15 years 8 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
IADIS
2008
15 years 8 months ago
Subspace Orthogonal Projection for Texture Segmentation with Wavelet Frames
We propose a new supervised texture segmentation and classification technique based on combining features extracted from the discrete wavelet frames of an image (specifically, the...
Mahmoud K. Quweider
HCI
2007
15 years 8 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
SIMUTOOLS
2008
15 years 8 months ago
An 802.16 model for NS2 simulator with an integrated QoS architecture
The IEEE 802.16 technology is emerging as a promising solution for BWA due to its ability to support multimedia services and to operate in multiple physical environments. Also, wi...
Ikbal Chammakhi Msadaa, Fethi Filali, Farouk Kamou...
186
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SODA
2008
ACM
86views Algorithms» more  SODA 2008»
15 years 8 months ago
Parallel monotonicity reconstruction
We investigate the problem of monotonicity reconstruction, as defined in [3], in a parallel setting. We have oracle access to a nonnegative real-valued function f defined on domai...
Michael E. Saks, C. Seshadhri
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