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WSC
1997
15 years 8 months ago
The Power and Performance of Proof Animation
Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
James O. Henriksen
MVA
1996
168views Computer Vision» more  MVA 1996»
15 years 8 months ago
Real-time Tracking with Kalman Filter
automatically updated during the matching process, This paper describes a real-time tracking system which detects an object entering into the field of view of camera and executes t...
Dae-Sik Jang, Hyung-Il Choi, Gye-Young Kim
WSC
1989
15 years 7 months ago
A general purpose animator
Proof Animation™ is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsiz...
Daniel T. Brunner, James O. Henriksen
ICML
2010
IEEE
15 years 7 months ago
Proximal Methods for Sparse Hierarchical Dictionary Learning
We propose to combine two approaches for modeling data admitting sparse representations: on the one hand, dictionary learning has proven effective for various signal processing ta...
Rodolphe Jenatton, Julien Mairal, Guillaume Obozin...
ICPR
2010
IEEE
15 years 6 months ago
3D Face Reconstruction Using a Single or Multiple Views
We present a 3D face reconstruction system that takes as input either one single view or several different views. Given a facial image, we first classify the facial pose into one...
Jongmoo Choi, Gérard G. Medioni, Yuping Lin...
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