In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Recognition of specular objects is particularly difficult because their appearance is much more sensitive to lighting changes than that of Lambertian objects. We consider an appr...
Along with images and videos, 3D models have raised a certain interest for a number of reasons, including advancements in 3D hardware and software technologies, their ever decreas...
Gianni Antini, Stefano Berretti, Alberto Del Bimbo...
Most work in human activity recognition is limited to relatively simple behaviors like sitting down, standing up or other dramatic posture changes. Very little has been achieved i...
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...