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VG
2001
15 years 8 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
WSCG
2004
143views more  WSCG 2004»
15 years 8 months ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
NIPS
2003
15 years 8 months ago
Factorization with Uncertainty and Missing Data: Exploiting Temporal Coherence
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
Amit Gruber, Yair Weiss
AAAI
1990
15 years 8 months ago
Generalized Shape Autocorrelation
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Andrea Califano, Rakesh Mohan
CVPR
2010
IEEE
15 years 7 months ago
The Phase Only Transform for unsupervised surface defect detection
We present a simple, fast, and effective method to detect defects on textured surfaces. Our method is unsupervised and contains no learning stage or information on the texture bei...
Dror Aiger, Hugues Talbot
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