Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
This paper introduces a new multi-view reconstruction problem called approximate N -view stereo. The goal of this problem is to recover a oneparameter family of volumes that are in...