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ICIAR
2004
Springer
15 years 11 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
ICPR
2002
IEEE
15 years 11 months ago
Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
3DPVT
2002
IEEE
166views Visualization» more  3DPVT 2002»
15 years 11 months ago
Octree-based Fusion of Shape from Silhouette and Shape from Structured Light
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Martin Kampel, Srdan Tosovic, Robert Sablatnig
ICCV
2003
IEEE
15 years 11 months ago
Plane-based Calibration Algorithm for Multi-camera Systems via Factorization of Homography Matrices
A new calibration algorithm for multi-camera systems using a planar reference pattern is proposed. The algorithm is an extension of Sturm-Maybank-Zhang style plane-based calibrati...
Toshio Ueshiba, Fumiaki Tomita
3DIM
2003
IEEE
15 years 11 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt