ions and techniques such as activity models, storyboards, and programming by demonstration (Y. Li and J. Landay, "Activity-Based Prototyping of Ubicomp Applications for Long-L...
We present the design and development of a Visual Learning Engine, a tool that can form the basis for interactive development of visually rich teaching and learning modules across...
We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
The present paper motivates the study of mind change complexity for learning minimal models of length-bounded logic programs. It establishes ordinal mind change complexity bounds ...
There have been several research works that analyze and optimize programs using temporal logic. However, no evaluation of optimization time or execution time of these implementati...