We propose a framework for detecting and tracking multiple interacting objects, while explicitly handling the dual problems of fragmentation (an object may be broken into several ...
High performance computing with low cost machines becomes a reality with GPU. Unfortunately, high performances are achieved when the programmer exploits the architectural specific...
Many co-simulation techniques either suffer from poor performance when simulating communications intensive systems, or they represent communications with a uniformly low level of ...
Fault tolerance in parallel systems has traditionally been achieved through a combination of redundancy and checkpointing methods. This notion has also been extended to message-pas...
Rajanikanth Batchu, Yoginder S. Dandass, Anthony S...
Abstract. We present a novel logic-based approach to automate multi-issue bilateral negotiation in e-marketplaces. In such frameworks issues to negotiate on can be multiple, interr...
Azzurra Ragone, Umberto Straccia, Tommaso Di Noia,...