Tracking sports players over a large playing area is a challenging problem. The players move quickly, and have large variations in their silhouettes. This paper presents a framewo...
We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface re...
Many practical applications require an accurate knowledge of the extrinsic calibration (i.e., pose) of a moving camera. The existing SLAM and structure-from-motion solutions are n...
Consistent and flawless communication between humans and machines is the precondition for a computer to process instructions correctly. While machines use well-defined languages an...
— In this paper, we study the problem of efficiently computing multiple aggregation queries over a data stream. In order to share computation, prior proposals have suggested ins...
K. V. M. Naidu, Rajeev Rastogi, Scott Satkin, Anan...