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ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CN
2006
91views more  CN 2006»
15 years 6 months ago
Reputation-based policies that provide the right incentives in peer-to-peer environments
Peer-to-peer are popular environments for exchanging services. A reputation mechanism is a proper means of discovering low-performing peers that fail to provide their services. In...
Thanasis G. Papaioannou, George D. Stamoulis
JSS
2008
96views more  JSS 2008»
15 years 6 months ago
DR-TCP: Downloadable and reconfigurable TCP
Advances in communication technology allow a variety of new network environments and services available very rapidly. Appearance of various network environments tends to enable a ...
Jae-Hyun Hwang, Jin-Hee Choi, Se-Won Kim, Chuck Yo...
182
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TVLSI
2008
107views more  TVLSI 2008»
15 years 6 months ago
Static and Dynamic Temperature-Aware Scheduling for Multiprocessor SoCs
Thermal hot spots and high temperature gradients degrade reliability and performance, and increase cooling costs and leakage power. In this paper, we explore the benefits of temper...
Ayse Kivilcim Coskun, T. T. Rosing, Keith Whisnant...
TWC
2008
85views more  TWC 2008»
15 years 6 months ago
Improved BDFE Using A Priori Information for Turbo Equalization
Abstract-- Turbo equalization improves communication system performance by iteratively exchanging information between soft-input soft-output (SISO) equalizer and SISO channel decod...
Jingxian Wu, Sang-Yick Leong, Kah-Ping Lee, Chengs...