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WSCG
2000
95views more  WSCG 2000»
15 years 8 months ago
An Immersive Virtual Environment for Special Relativity
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
Daniel Weiskopf
AAAI
1994
15 years 8 months ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen
CDES
2009
170views Hardware» more  CDES 2009»
15 years 8 months ago
Benchmarking GPU Devices with N-Body Simulations
Recent developments in processing devices such as graphical processing units and multi-core systems offer opportunities to make use of parallel techniques at the chip level to obt...
Daniel P. Playne, Mitchell Johnson, Kenneth A. Haw...
HUC
2010
Springer
15 years 8 months ago
Running gestures: hands-free interaction during physical activity
This paper presents Running Gestures, an interaction technique that relies on foot gestures while running. A prototype and evaluation of one of the proposed gestures, a mid-stride...
Boris Smus, Vassilis Kostakos
ICASSP
2010
IEEE
15 years 7 months ago
Acceleration of sequence kernel computation for real-time speaker identification
The sequence kernel has been shown to be a promising kernel function for learning from sequential data such as speech and DNA. However, it is not scalable to massive datasets due ...
Makoto Yamada, Masashi Sugiyama, Gordon Wichern, T...