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» A hierarchical approach to computer Hex
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CA
1999
IEEE
15 years 10 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
ECAI
1998
Springer
15 years 10 months ago
Optimal Scheduling of Dynamic Progressive Processing
Progressive processing allows a system to satisfy a set of requests under time pressure by limiting the amount of processing allocated to each task based on a predefined hierarchic...
Abdel-Illah Mouaddib, Shlomo Zilberstein
CGI
2004
IEEE
15 years 10 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
CG
2005
Springer
15 years 6 months ago
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Space-Partition Octree (SP-Octree) is a hierarchical representation scheme for solid modelling. It allows a multiresolution representation of polyhedral objects, and has been succ...
Francisco J. Melero, Pedro Cano, Juan Carlos Torre...
CVPR
2008
IEEE
16 years 8 months ago
Regularizing 3D medial axis using medial scaffold transforms
This paper addresses a key bottleneck in the use of the 3D medial axis (MA) representation, namely, how the complex MA structure can be regularized so that similar, within-categor...
Ming-Ching Chang, Benjamin B. Kimia