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» A hierarchical approach to computer Hex
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RT
2001
Springer
15 years 10 months ago
Path Differentials and Applications
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
Frank Suykens, Yves D. Willems
CGF
2010
169views more  CGF 2010»
15 years 6 months ago
Image-Based Edge Bundles: Simplified Visualization of Large Graphs
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...
Alexandru Telea, Ozan Ersoy
CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
ICCV
2007
IEEE
16 years 8 months ago
Capacity Scaling for Graph Cuts in Vision
Capacity scaling is a hierarchical approach to graph representation that can improve theoretical complexity and practical efficiency of max-flow/min-cut algorithms. Introduced by ...
Olivier Juan, Yuri Boykov
KDD
2002
ACM
194views Data Mining» more  KDD 2002»
16 years 6 months ago
Scale Space Exploration For Mining Image Information Content
Images are highly complex multidimensional signals, with rich and complicated information content. For this reason they are difficult to analyze through a unique automated approach...
Mariana Ciucu, Patrick Héas, Mihai Datcu, J...