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CAIP
2001
Springer
15 years 11 months ago
Tracking People in Sport: Making Use of Partially Controlled Environment
Many different methods for tracking humans were proposed in the past several years, but only a few authors examined the accuracy of the proposed systems. As the accuracy analysis ...
Janez Pers, Stanislav Kovacic
SIGGRAPH
2000
ACM
15 years 10 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
ICCVW
1999
Springer
15 years 10 months ago
Generalized Voxel Coloring
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....
RT
1999
Springer
15 years 10 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
ACCV
1998
Springer
15 years 10 months ago
Automatic Detection and Tracking of Human Heads Using an Active Stereo Vision System
A head tracking system for automatically detecting and tracking human heads in complex backgrounds is developed. In this paper, two issues are addressed: the detection ofhumanhead...
Cheng-Yuan Tang, Yi-Ping Hung, Zen Chen