Sciweavers

1759 search results - page 87 / 352
» A guide to membrane computing
Sort
View
HAPTICS
2009
IEEE
15 years 10 months ago
Computationally efficient techniques for data-driven haptic rendering
Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possib...
Raphael Höver, Massimiliano Di Luca, Gá...
EUC
2008
Springer
15 years 8 months ago
Human Universality in Ubiquitous Computing: Maslow, Where Are You?
Too narrow, the productivity-oriented vision guiding ubiquitous computing should be replaced or enriched with humanistic aspects. We discuss the role of Maslow's hierarchy of...
Sébastien Duval, Christian Hoareau, Hiromic...
CIG
2005
IEEE
15 years 12 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
WG
2005
Springer
15 years 11 months ago
Computation of Chromatic Polynomials Using Triangulations and Clique Trees
In this paper, we present a new algorithm for computing the chromatic polynomial of a general graph G. Our method is based on the addition of edges and contraction of non-edges of ...
Pascal Berthomé, Sylvain Lebresne, Kim Nguy...
DIGRA
2003
Springer
15 years 11 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman