We propose use of an appearance manifold with embedded covariance matrix as a technique for recognizing 3D objects from images that are influenced by geometric and quality-degrade...
We show how to compute the planar arrangement induced by segments of arbitrary algebraic curves with the Bentley-Ottmann sweep-line algorithm. The necessary geometric primitives r...
— We develop a systematic approach to incorporating uncertainty into planning manipulation tasks with frictional contacts. We consider the canonical problem of assembling a peg i...
Peng Cheng, David J. Cappelleri, Bogdan Gavrea, Vi...
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Given a convex polygon in the plane, we are interested in triangulations of its interior, i.e. maximal sets of nonintersecting diagonals that subdivide the interior of the polygon...