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EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
IMSCCS
2007
IEEE
16 years 27 days ago
A Mobile Ad Hoc Network with Mobile Satellite Earth-stations
Ad hoc networks face the problem of improving networks’ capacity and scalability. The scalability problem can be properly solved through physical hierarchy networking. In this p...
Song Han, Guochang Gu, Jun Ni
GECCO
2003
Springer
15 years 11 months ago
HEMO: A Sustainable Multi-objective Evolutionary Optimization Framework
The capability of multi-objective evolutionary algorithms (MOEAs) to handle premature convergence is critically important when applied to real-world problems. Their highly multi-mo...
Jianjun Hu, Kisung Seo, Zhun Fan, Ronald C. Rosenb...
CGF
2000
207views more  CGF 2000»
15 years 6 months ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
TSE
2010
148views more  TSE 2010»
15 years 5 months ago
Program Behavior Discovery and Verification: A Graph Grammar Approach
—Discovering program behaviors and functionalities can ease program comprehension and verification. Existing program analysis approaches have used text mining algorithms to infer...
Chunying Zhao, Jun Kong, Kang Zhang