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UIST
2006
ACM
16 years 22 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VRST
2005
ACM
16 years 10 days ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
GECCO
2005
Springer
141views Optimization» more  GECCO 2005»
16 years 9 days ago
Constructing good learners using evolved pattern generators
Self-organization of brain areas in animals begins prenatally, evidently driven by spontaneously generated internal patterns. The neural structures continue to develop postnatally...
Vinod K. Valsalam, James A. Bednar, Risto Miikkula...
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
16 years 6 days ago
Effective features of algorithm visualizations
Many algorithm visualizations have been created, but little is known about which features are most important to their success. We believe that pedagogically useful visualizations ...
Purvi Saraiya, Clifford A. Shaffer, D. Scott McCri...
IUI
2003
ACM
16 years 1 days ago
Evolution of user interaction: the case of agent adele
Animated pedagogical agents offer promise as a means of making computer-aided learning more engaging and effective. To achieve this, an agent must be able to interact with the lea...
W. Lewis Johnson, Erin Shaw, Andrew Marshall, Cath...