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CRV
2008
IEEE
165views Robotics» more  CRV 2008»
16 years 18 days ago
Hierarchical Stereo with Thin Structures and Transparency
Dense stereo algorithms rely on matching over a range of disparities. To speed up the search and reduce match ambiguity, processing can be embedded in the hierarchical, or coarse-...
Mikhail Sizintsev
IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
TEC
2002
119views more  TEC 2002»
15 years 5 months ago
Graph-based evolutionary design of arithmetic circuits
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Dingjun Chen, Takafumi Aoki, Naofumi Homma, Toshik...
IPPS
2010
IEEE
15 years 4 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
GIS
2007
ACM
15 years 10 months ago
Randomization in traffic information sharing systems
In this paper, we consider a traffic information sharing system based on Floating Car Data (FCD). FCD is one of the methods used to gather traffic information; it uses vehicles as...
Masaaki Tanizaki, Ouri Wolfson