Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
In this paper we present a semantic theory for Concurrent ML. It consists of a new effect-based type system and a denotational model. The new type system is based on an extension o...
—Internet users such as individuals and organizations are subject to different types of epidemic risks such as worms, viruses, and botnets. To reduce the probability of risk, an ...