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AVSS
2009
IEEE
15 years 10 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
SGP
2007
15 years 9 months ago
Multilevel streaming for out-of-core surface reconstruction
Reconstruction of surfaces from huge collections of scanned points often requires out-of-core techniques, and most such techniques involve local computations that are not resilien...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
AAAI
2008
15 years 8 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
FLAIRS
2010
15 years 8 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
LISA
2007
15 years 8 months ago
Remote Control: Distributed Application Configuration, Management, and Visualization with Plush
Support for distributed application management in large-scale networked environments remains in its early stages. Although a number of solutions exist for subtasks of application ...
Jeannie R. Albrecht, Ryan Braud, Darren Dao, Nikol...
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