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FPGA
2008
ACM
174views FPGA» more  FPGA 2008»
15 years 8 months ago
Pattern-based behavior synthesis for FPGA resource reduction
Pattern-based synthesis has drawn wide interest from researchers who tried to utilize the regularity in applications for design optimizations. In this paper we present a general p...
Jason Cong, Wei Jiang
FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
AGI
2008
15 years 8 months ago
An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life
A teaching methodology called Imitative-Reinforcement-Corrective (IRC) learning is described, and proposed as a general approach for teaching embodied non-linguistic AGI systems. I...
Ben Goertzel, Cassio Pennachin, Nil Geisweiller, M...
ALENEX
2008
180views Algorithms» more  ALENEX 2008»
15 years 8 months ago
Geometric Algorithms for Optimal Airspace Design and Air Traffic Controller Workload Balancing
The National Airspace System (NAS) is designed to accommodate a large number of flights over North America. For purposes of workload limitations for air traffic controllers, the a...
Amitabh Basu, Joseph S. B. Mitchell, Girishkumar S...
APVIS
2007
15 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
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