We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Abstract. Rewriting systems over adhesive categories have been recently introduced as a general framework which encompasses several rewriting-based computational formalisms, includ...
Paolo Baldan, Andrea Corradini, Tobias Heindel, Ba...
We present a new way to define the semantics of imperative synchronous languages by means of separating the control and the data flow. The control flow is defined by predicates th...
This paper presents a means of structuring specifications in real-time Object-Z: an integration of Object-Z with the timed refinement calculus. Incremental modification of classes ...
Abstract. This article considers the link between theory and practice in agentoriented programming. We begin by rigorously defining a new formal specification language for autono...