We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Throughout its history, AI researchers have alternatively seen their mission as producing computer behavior that is indistinguishable from that of humans or as providing computati...
Workflows are becoming an increasingly more common paradigm to manage scientific analyses. As workflow repositories start to emerge, workflow retrieval and discovery becomes a cha...
We examine the case of over-specialization in recommender systems, which results from returning items that are too similar to those previously rated by the user. We propose Outsid...
Zeinab Abbassi, Sihem Amer-Yahia, Laks V. S. Laksh...
The synchronous modeling paradigm provides strong execution correctness guarantees to embedded system design while making minimal environmental assumptions. In most related framew...