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» A formal approach to MASQ
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FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
ICAIL
2009
ACM
16 years 1 months ago
Human-aided computer cognition for e-discovery
Throughout its history, AI researchers have alternatively seen their mission as producing computer behavior that is indistinguishable from that of humans or as providing computati...
Christopher Hogan, Robert Bauer, Dan Brassil
KCAP
2009
ACM
16 years 1 months ago
Workflow matching using semantic metadata
Workflows are becoming an increasingly more common paradigm to manage scientific analyses. As workflow repositories start to emerge, workflow retrieval and discovery becomes a cha...
Yolanda Gil, Jihie Kim, Gonzalo Flórez Puga...
RECSYS
2009
ACM
16 years 1 months ago
Getting recommender systems to think outside the box
We examine the case of over-specialization in recommender systems, which results from returning items that are too similar to those previously rated by the user. We propose Outsid...
Zeinab Abbassi, Sihem Amer-Yahia, Laks V. S. Laksh...
DATE
2008
IEEE
103views Hardware» more  DATE 2008»
16 years 29 days ago
Compositional design of isochronous systems
The synchronous modeling paradigm provides strong execution correctness guarantees to embedded system design while making minimal environmental assumptions. In most related framew...
Jean-Pierre Talpin, Julien Ouy, Loïc Besnard,...