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IWEC
2010
15 years 8 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
IWEC
2010
15 years 8 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
OPODIS
2008
15 years 8 months ago
Fast Geometric Routing with Concurrent Face Traversal
We present a concurrent face routing CFR algorithm. We formally prove that the worst case latency of our algorithm is asymptotically optimal. Our simulation results demonstrate tha...
Thomas Clouser, Mark Miyashita, Mikhail Nesterenko
187
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LWA
2007
15 years 8 months ago
Position Paper: Ontology Learning from Folksonomies
The emergence of collaborative tagging systems with their underlying flat and uncontrolled resource organization paradigm has led to a large number of research activities focussi...
Dominik Benz, Andreas Hotho
184
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SEMWIKI
2008
134views Data Mining» more  SEMWIKI 2008»
15 years 8 months ago
A Real Semantic Web for Mathematics Deserves a Real Semantics
Abstract. Mathematical documents, and their instrumentation by computers, have rich structure at the layers of presentation, metadata and semantics, as objects in a system for form...
Cezary Kaliszyk, Pierre Corbineau, Freek Wiedijk, ...