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FPLAY
2008
15 years 7 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
LREC
2010
115views Education» more  LREC 2010»
15 years 7 months ago
A General Methodology for Equipping Ontologies with Time
In the first part of this paper, we present a framework for enriching arbitrary upper or domain-specific ontologies with a concept of time. To do so, we need the notion of a time ...
Hans-Ulrich Krieger
LREC
2010
187views Education» more  LREC 2010»
15 years 7 months ago
A Resource for Investigating the Impact of Anaphora and Coreference on Inference
Discourse phenomena play a major role in text processing tasks. However, so far relatively little study has been devoted to the relevance of discourse phenomena for inference. The...
Azad Abad, Luisa Bentivogli, Ido Dagan, Danilo Gia...
EMNLP
2008
15 years 7 months ago
Improving Interactive Machine Translation via Mouse Actions
Although Machine Translation (MT) is a very active research field which is receiving an increasing amount of attention from the research community, the results that current MT sys...
Germán Sanchis-Trilles, Daniel Ortiz-Mart&i...
HCI
2007
15 years 7 months ago
Augmenting Cognition: Reviewing the Symbiotic Relation Between Man and Machine
Abstract. One of the goals of augmented cognition is creation of adaptive human-machine collaboration that continually optimizes performance of the human-machine system. Augmented ...
Tjerk de Greef, Kees van Dongen, Marc Grootjen, Ja...