Sciweavers

6152 search results - page 970 / 1231
» A distributed architecture for MMORPG
Sort
View
MSWIM
2006
ACM
16 years 19 days ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...
NETGAMES
2006
ACM
16 years 19 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIGCOMM
2006
ACM
16 years 19 days ago
Systematic topology analysis and generation using degree correlations
Researchers have proposed a variety of metrics to measure important graph properties, for instance, in social, biological, and computer networks. Values for a particular graph met...
Priya Mahadevan, Dmitri V. Krioukov, Kevin R. Fall...
SPAA
2006
ACM
16 years 19 days ago
On space-stretch trade-offs: upper bounds
One of the fundamental trade-offs in compact routing schemes is between the space used to store the routing table on each node and the stretch factor of the routing scheme – th...
Ittai Abraham, Cyril Gavoille, Dahlia Malkhi
IPPS
2005
IEEE
16 years 8 days ago
Performance Implications of Periodic Checkpointing on Large-Scale Cluster Systems
Large-scale systems like BlueGene/L are susceptible to a number of software and hardware failures that can affect system performance. Periodic application checkpointing is a commo...
Adam J. Oliner, Ramendra K. Sahoo, José E. ...