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» A distributed architecture for MMORPG
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SKG
2006
IEEE
16 years 26 days ago
IAC: Interest-Aware Caching for Unstructured P2P
The simplicity and robustness of unstructured P2P system make it a preferable architecture for constructing real large scale file sharing system. Most of the existing paradigms re...
Xucheng Luo, Zhiguang Qin, Ji Geng, Jiaqing Luo
SKG
2006
IEEE
16 years 26 days ago
Caribbean/Q: A Massively Multi-Agent Platform with Scenario Description Language
Making a truly useful massively multi-agent system is difficult since the actions of the full ensemble of agents cannot be controlled by designing just one agent. It is critical ...
Yuu Nakajima, Hironori Shiina, Shohei Yamane, Hiro...
CONEXT
2006
ACM
16 years 25 days ago
Shortcuts in a virtual world
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in...
Moritz Steiner, Ernst W. Biersack
NETGAMES
2006
ACM
16 years 24 days ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
PADS
2006
ACM
16 years 24 days ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto