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164
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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
164
Voted
EUROPAR
2009
Springer
16 years 1 months ago
High Performance Matrix Multiplication on Many Cores
Moore’s Law suggests that the number of processing cores on a single chip increases exponentially. The future performance increases will be mainly extracted from thread-level par...
Nan Yuan, Yongbin Zhou, Guangming Tan, Junchao Zha...
EUROPAR
2009
Springer
16 years 1 months ago
Provider-Independent Use of the Cloud
Abstract. Utility computing offers researchers and businesses the potential of significant cost-savings in that it is possible for them to match the cost of their computing and s...
Terence J. Harmer, Peter Wright, Christina Cunning...
160
Voted
GROUP
2009
ACM
16 years 1 months ago
Lazy scheduling of processing and transmission tasks in collaborative systems
A collaborative system must perform both processing and transmission tasks. We present a policy for scheduling these tasks on a single core that is inspired by studies of human pe...
Sasa Junuzovic, Prasun Dewan
SIGCOMM
2009
ACM
16 years 1 months ago
Diverter: a new approach to networking within virtualized infrastructures
As virtualized data-centres become the back-end platforms behind a new generation of utility and cloud computing infrastructures (such as AmazonAWS [1]) their multi-tenancy, scale...
Aled Edwards, Anna Fischer, Antonio Lain