Sciweavers

6152 search results - page 877 / 1231
» A distributed architecture for MMORPG
Sort
View
IPPS
2009
IEEE
16 years 1 months ago
Parallel reconstruction of neighbor-joining trees for large multiple sequence alignments using CUDA
Computing large multiple protein sequence alignments using progressive alignment tools such as ClustalW requires several hours on state-of-the-art workstations. ClustalW uses a th...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell
AMI
2009
Springer
16 years 1 months ago
Increased Robustness in Context Detection and Reasoning Using Uncertainty Measures: Concept and Application
This paper reports on a novel recurrent fuzzy classification method for robust detection of context activities in an environment using either single or distributed sensors. It als...
Martin Berchtold, Michael Beigl
CNHPCA
2009
Springer
16 years 1 months ago
Benchmarking Parallel I/O Performance for a Large Scale Scientific Application on the TeraGrid
This paper is a report on experiences in benchmarking I/O performance on leading computational facilities on the NSF TeraGrid network with a large scale scientific application. In...
Frank Löffler, Jian Tao, Gabrielle Allen, Eri...
EUROPAR
2009
Springer
16 years 1 months ago
PSINS: An Open Source Event Tracer and Execution Simulator for MPI Applications
The size of supercomputers in numbers of processors is growing exponentially. Today’s largest supercomputers have upwards of a hundred thousand processors and tomorrow’s may ha...
Mustafa M. Tikir, Michael Laurenzano, Laura Carrin...
EUROPAR
2009
Springer
16 years 1 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup