Sciweavers

6152 search results - page 254 / 1231
» A distributed architecture for MMORPG
Sort
View
SIGGRAPH
2000
ACM
15 years 11 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
HASE
1998
IEEE
15 years 11 months ago
ROAFTS: A Middleware Architecture for Real-Time Object-Oriented Adaptive Fault Tolerance Support
: A middleware architecture named ROAFTS (Real-time Object-oriented Adaptive Fault Tolerance Support) is presented. ROAFTS is designed to support adaptive fault-tolerant execution ...
K. H. Kim
IEEEPACT
1998
IEEE
15 years 11 months ago
Dynamic Hammock Predication for Non-Predicated Instruction Set Architectures
Conventional speculative architectures use branch prediction to evaluate the most likely execution path during program execution. However, certain branches are difficult to predic...
Artur Klauser, Todd M. Austin, Dirk Grunwald, Brad...
CCGRID
2006
IEEE
15 years 10 months ago
Building Cyberinfrastructure for Bioinformatics Using Service Oriented Architecture
-- Cyberinfrastructure makes the development and deployment of bioinformatics applications easier by providing the framework and components that may be loosely coupled using servic...
Wilfred W. Li, Sriram Krishnan, Kurt Mueller, Kohe...
CLUSTER
2001
IEEE
15 years 10 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung