Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
Embedded systems are rapidly growing in size, complexity, distribution, and heterogeneity. As a result, the traditional practice of developing one-off embedded applications that a...
In this paper, we present a dynamically reconfigurable cache architecture using adaptive block allocation policy analyzed by means of simulation. Our main objectives are: to propo...
This paper proposes a model along with a reference software architecture enabling multi-coordination between distributed and mobile software agents. Multi-coordination allows agen...
Modern distributed software applications generally operate in complex and heterogeneous computing environments (like the World Wide Web). Different paradigms (client-server, mobili...