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ICPP
2008
IEEE
16 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
EDO
2006
Springer
15 years 10 months ago
Tailoring an architectural middleware platform to a heterogeneous embedded environment
Embedded systems are rapidly growing in size, complexity, distribution, and heterogeneity. As a result, the traditional practice of developing one-off embedded applications that a...
Sam Malek, Chiyoung Seo, Nenad Medvidovic
IPPS
2006
IEEE
16 years 19 days ago
Dynamically reconfigurable cache architecture using adaptive block allocation policy
In this paper, we present a dynamically reconfigurable cache architecture using adaptive block allocation policy analyzed by means of simulation. Our main objectives are: to propo...
Milene Barbosa Carvalho, Luís Fabríc...
SAC
2005
ACM
16 years 5 days ago
Multi-coordination of mobile agents: a model and a component-based architecture
This paper proposes a model along with a reference software architecture enabling multi-coordination between distributed and mobile software agents. Multi-coordination allows agen...
Giancarlo Fortino, Wilma Russo
UML
2001
Springer
15 years 11 months ago
UML Modelling and Performance Analysis of Mobile Software Architectures
Modern distributed software applications generally operate in complex and heterogeneous computing environments (like the World Wide Web). Different paradigms (client-server, mobili...
Vincenzo Grassi, Raffaela Mirandola