Sciweavers

6152 search results - page 1157 / 1231
» A distributed architecture for MMORPG
Sort
View
HPCA
2007
IEEE
16 years 6 months ago
Improving Branch Prediction and Predicated Execution in Out-of-Order Processors
If-conversion is a compiler technique that reduces the misprediction penalties caused by hard-to-predict branches, transforming control dependencies into data dependencies. Althou...
Eduardo Quiñones, Joan-Manuel Parcerisa, An...
HPCA
2007
IEEE
16 years 6 months ago
MemTracker: Efficient and Programmable Support for Memory Access Monitoring and Debugging
Memory bugs are a broad class of bugs that is becoming increasingly common with increasing software complexity, and many of these bugs are also security vulnerabilities. Unfortuna...
Guru Venkataramani, Brandyn Roemer, Yan Solihin, M...
HPCA
2006
IEEE
16 years 6 months ago
LogTM: log-based transactional memory
Transactional memory (TM) simplifies parallel programming by guaranteeing that transactions appear to execute atomically and in isolation. Implementing these properties includes p...
Kevin E. Moore, Jayaram Bobba, Michelle J. Moravan...
HPCA
2006
IEEE
16 years 6 months ago
Efficient instruction schedulers for SMT processors
We propose dynamic scheduler designs to improve the scheduler scalability and reduce its complexity in the SMT processors. Our first design is an adaptation of the recently propos...
Joseph J. Sharkey, Dmitry V. Ponomarev
HPCA
2006
IEEE
16 years 6 months ago
Exploiting parallelism and structure to accelerate the simulation of chip multi-processors
Simulation is an important means of evaluating new microarchitectures. Current trends toward chip multiprocessors (CMPs) try the ability of designers to develop efficient simulato...
David A. Penry, Daniel Fay, David Hodgdon, Ryan We...
« Prev « First page 1157 / 1231 Last » Next »