Sciweavers

6152 search results - page 1140 / 1231
» A distributed architecture for MMORPG
Sort
View
DAIS
2003
15 years 7 months ago
DataWarp: Building Applications Which Make Progress in an Inconsistent World
Some of the data available to today’s enterprise applications is inconsistent. This is an inevitable consequence of data being distributed and partially replicated in many locati...
Peter Henderson, Robert John Walters, Stephen Crou...
USITS
2001
15 years 7 months ago
CANS: Composable, Adaptive Network Services Infrastructure
Ubiquitous access to sophisticated internet services from diverse end devices across heterogeneous networks requires the injection of additional functionality into the network to ...
Xiaodong Fu, Weisong Shi, Anatoly Akkerman, Vijay ...
CCGRID
2010
IEEE
15 years 7 months ago
Elastic Site: Using Clouds to Elastically Extend Site Resources
Infrastructure-as-a-Service (IaaS) cloud computing offers new possibilities to scientific communities. One of the most significant is the ability to elastically provision and relin...
Paul Marshall, Kate Keahey, Timothy Freeman
FUNGAMES
2010
15 years 7 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
HPDC
2010
IEEE
15 years 7 months ago
MOON: MapReduce On Opportunistic eNvironments
MapReduce offers a flexible programming model for processing and generating large data sets on dedicated resources, where only a small fraction of such resources are every unavaila...
Heshan Lin, Xiaosong Ma, Jeremy S. Archuleta, Wu-c...
« Prev « First page 1140 / 1231 Last » Next »