Sciweavers

6152 search results - page 1112 / 1231
» A distributed architecture for MMORPG
Sort
View
WWW
2003
ACM
16 years 7 months ago
P2Cast: peer-to-peer patching scheme for VoD service
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem. In this paper, we propose P2Cast - an architecture that uses a peer-to-peer a...
Yang Guo, Kyoungwon Suh, James F. Kurose, Donald F...
PODC
2009
ACM
16 years 7 months ago
Brief announcement: minimum spanning trees and cone-based topology control
Consider a setting where nodes can vary their transmission power thereby changing the network topology, the goal of topology control is to reduce the transmission power while ensu...
Alejandro Cornejo, Nancy A. Lynch
HPCA
2009
IEEE
16 years 7 months ago
Dacota: Post-silicon validation of the memory subsystem in multi-core designs
The number of functional errors escaping design verification and being released into final silicon is growing, due to the increasing complexity and shrinking production schedules ...
Andrew DeOrio, Ilya Wagner, Valeria Bertacco
HPCA
2009
IEEE
16 years 7 months ago
In-Network Snoop Ordering (INSO): Snoopy coherence on unordered interconnects
Realizing scalable cache coherence in the many-core era comes with a whole new set of constraints and opportunities. It is widely believed that multi-hop, unordered on-chip networ...
Niket Agarwal, Li-Shiuan Peh, Niraj K. Jha
MOBIHOC
2009
ACM
16 years 7 months ago
MotionCast: on the capacity and delay tradeoffs
In this paper, we define multicast for ad hoc network through nodes' mobility as MotionCast, and study the capacity and delay tradeoffs for it. Assuming nodes move according ...
Chenhui Hu, Xinbing Wang, Feng Wu
« Prev « First page 1112 / 1231 Last » Next »