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» A design tool for camera-based interaction
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AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
IPM
2006
108views more  IPM 2006»
15 years 6 months ago
Using searcher simulations to redesign a polyrepresentative implicit feedback interface
Information seeking is traditionally conducted in environments where search results are represented at the user interface by a minimal amount of meta-information such as titles an...
Ryen W. White
AIED
2005
Springer
15 years 12 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
EDOC
2007
IEEE
16 years 24 days ago
Providing Support for Model Composition in Metamodels
In aspect-oriented modeling (AOM), a design is described using a set of design views. It is sometimes necessary to compose the views to obtain an integrated view that can be analy...
Robert B. France, Franck Fleurey, Raghu Reddy, Ben...
SOSYM
2002
66views more  SOSYM 2002»
15 years 6 months ago
Consistent specification of interface suites in UML
Abstract. The paper motivates and describes a model oriented approach for consistent specification of interface suites in UML. An interface suite is a coherent collection of interf...
Ella E. Roubtsova, L. C. M. van Gool, Ruurd Kuiper...