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ICIDS
2010
Springer
15 years 3 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
NORDICHI
2004
ACM
15 years 12 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
CHI
2006
ACM
16 years 6 months ago
Tabletop sharing of digital photographs for the elderly
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potentia...
Trent Apted, Judy Kay, Aaron J. Quigley
CSCW
2006
ACM
16 years 13 days ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin
IUI
2005
ACM
16 years 1 days ago
Metafor: visualizing stories as code
Every program tells a story. Programming, then, is the art of constructing a story about the objects in the program and what they do in various situations. So-called programming l...
Hugo Liu, Henry Lieberman