This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
One of the challenges in development of embedded systems is to cope with hardware and software components simultaneously. Often is their integration cumbersome due to their incomp...
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
Real-time embedded systems typically include concurrent tasks of different priorities with time-dependent operations accessing common resources. In this context, unsynchronized pa...
Cristina Cerschi Seceleanu, Paul Pettersson, Hans ...
We present a framework for decision making under uncertainty where the priorities of the alternatives can depend on the situation at hand. We design a logic-programming language, D...