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ESAW
2009
Springer
15 years 4 months ago
Thinking Integral: How to Build Complex Systems That Live with People and Exhibit Collective Intelligence
009), which constitutes an abstraction of the various aspects of a MAS, generalizing the AGR approach and incorporating the institutional work of Searle (Searle 1995). This model i...
Jacques Ferber
CAISE
2005
Springer
16 years 4 days ago
A MDA-Compliant Environment for Developing User Interfaces of Information Systems
Abstract. To cope with the ever increasing diversity of markup languages, programming languages, tool kits and interface development environments, conceptual modeling of user inter...
Jean Vanderdonckt
WSC
2004
15 years 8 months ago
The Use of Simulation to Support Major Transportation Planning Decisions
When major transportation infrastructures such as freight corridors or port systems are being planned, there are typically multiple phases of preliminary engineering required. Dur...
Beth C. Kulick
DIGRA
2003
Springer
15 years 11 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
CHI
2008
ACM
16 years 7 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay