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AIIDE
2008
15 years 9 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
SEBD
2003
130views Database» more  SEBD 2003»
15 years 8 months ago
Conceptual Modelling of Services in Multi/Cross Channel Web Applications
Web Applications are progressively becoming multi-channel and cross-channel. The “same” service should be made available in different delivery environments and devices. A user...
Franca Garzotto, Vito Perrone
ICMCS
2009
IEEE
106views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Modeling and analysis of content identification
Content fingerprinting provides a compact content-based representation of a multimedia document. An important application of fingerprinting is the identification of modified copie...
Avinash L. Varna, Min Wu
SEKE
2005
Springer
16 years 2 days ago
Ontologies of Software Artifacts and Activities: Resource Annotation and Application to Learning Technologies
The emerging consensus on the boundaries and main elements of the Software Engineering (SE) discipline represents an opportunity for the engineering of shared conceptualizations t...
Miguel-Ángel Sicilia, Juan J. Cuadrado, Dan...
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
15 years 11 months ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman